Diablo Immortal is literally hell, but it doesn’t have to be that way to play it. The Diablo team at Blizzard talked about some of the accessibility features they’ve implemented into Diablo Immortal ahead of the game’s June 2nd release date to build hell that works for everyone.
The addition of controller support to Diablo Immortal was critical.
Blizzard’s accessibility blog stated, “You will be able to play Diablo Immortal with controllers on both mobile devices and PC.” “From the controller tab of the options menu, you may remap several controls, including skills, accessing chat, and more.”
Blizzard is also gifting Diablo Immortal reviewers a Razer Kishi controller, which converts your phone into a Switch or Steam Deck-like device, in addition to controller support. While Blizzard is providing us a controller to try as part of the review process, the choice is “not designed to incentivise or encourage controller play – touch screen, controller, mouse and keyboard, etc. are all totally valid alternatives,” according to the developer.
One of the major characteristics mentioned by Andrew Webster in his pre-alpha coverage of DI was the lack of controller support at the time. That means he was operating the game with his iPad’s on-screen buttons. For a game like Diablo Immortal, this isn’t the most comfortable condition for either a broad iPad or a small phone, therefore mobile controller compatibility is virtually a must.
Chatting with friends is another feature that has been developed to be as user-friendly as possible, with native voice chat transcription and text-to-speech capabilities. Here are some footage of each of them in action.
The unexpected addition of PC compatibility was motivated in part by accessibility concerns.
“It’s crucial that Diablo Immortal reach as many people as possible,” Diablo series general manager Rod Fergusson stated in an interview with The Verge.
Of course, the initial outrage to Blizzard’s choice to release a free-to-play mobile game with a microtransaction-laden cash shop influenced their decision. “It was [also] very much an accessibility option,” according to principal game designer Joe Grubb, who also participated in the conversation, so people could play on bigger, more visible displays with keyboards that could be remapped to fit players’ requirements.
For June 2nd, Diablo Immortal will be released in open beta on iOS, Android, and PC.