The next big Assassin’s Creed game has now been publicly released by Ubisoft after several leaks. As anticipated, it will change the setting of the time-traveling franchise to Baghdad in the ninth century, where players will assume the role of aspiring assassin Basim. Mirage takes set two decades before Assassin’s Creed Valhalla, thus fans may recognize that name from that game.
The RPG elements from more recent games won’t be there because, as Ubisoft points out, the game will return to the series’ action-adventure origins. It’s anticipated that Mirage will take off in 2023. Also noteworthy is the fact that Shohreh Aghdashloo was chosen in the character of Basim’s assassination mentor, which is a brilliant casting choice.
But Ubisoft also made a lot of significant announcements about the series’ future, so it’s not the end of the news for the series.
Start with mobile devices. The first open-world Assassin’s Creed game for smartphones is being created by Ubisoft and is now called “Jade.” It is set in ancient China and will allow players to create their own characters. The Great Wall may also be traversed by parkour, which seems like fun. It says “Codename Jade” will be available shortly. Although there are currently no specifics available, Ubisoft has also said that it is working on an undisclosed mobile game for Netflix’s gaming service.
Ubisoft provided some information on the games that will follow Mirage in regards to the mainstream series’ future. The Quebec City office of Ubisoft is now working on a game with the codename “Red,” which will take place in feudal-era Japan, while the Montreal team is developing a game with the codename “Hexe,” which is still in the early stages of production but seems to be about witches in some way. While Odyssey-style RPG elements are mainly being abandoned by Mirage, it seems like Red and Hexe will keep them.
The publisher also gave some further information about its Assassin’s Creed “Infinity” project, which seems to be an online center that would link the core games with separate multiplayer projects. Imagine it as the Animus from a video game, except that you would use it to start games.